Paradox Interactive is “happy with the progress” of

Paradox Interactive launched its first game on Steam last week. The company is now the first developer to have a title released for use on both PC and Mac, which has been promised as early as this summer.

Paradox Interactive is “happy with the progress” of their games. They believe that they are on track to release a new game every year for the next five years.

To say the least, Vampire: The Masquerade – Bloodlines 2 has had a rocky past. After multiple delays and the departure of original developer Hardsuit Labs from the project, the RPG has largely slipped under the radar while a new firm, the identity of which has yet to be announced, continues to work on it.

Fans, on the other hand, are concerned that the game will be canceled. CEO Fredrik Wester previously confessed that the publisher was on the verge of canceling the project until an internal pitch persuaded it to keep working on it with a new company. While the identity of the developer is unknown, Vampire: The Masquerade – Bloodlines 2 seems to be progressing nicely.

Paradox Interactive is

Paradox Interactive is

“The new developer is performing fairly well, and we are pleased with the project’s development right now,” CFO Alexander Bricca said during the company’s Q3 interim report webcast. “However, it will be some time before we can start talking about release dates,” he said.

“We like to put the company in a position where they can concentrate only on game production and not have to deal with fans coming out to them, so we haven’t revealed the studio’s identity yet, and we’re happy to keep it that way for a while.”

Although knowing that we’ll have to wait longer to find out who’ll be in charge of Vampire: The Masquerade – Bloodlines 2’s development may be disappointing for some fans, the fact that the project is going well should put any concerns about its cancellation to rest, at least for now.

In other news from Paradox Interactive, CEO Fredrik Wester has said that the business would take a more cautious approach to externally generated games in the future, focusing instead on domestically developed games, especially those from its core properties.

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