Star Citizen’s October dev roundup notes AI work, inventory features, and optimization for alpha 3.15

The October dev round-up for Star Citizen is out, detailing AI work, inventory features and optimization for alpha 3.15. Features like the “Shop” interface are in store with this upcoming update to help make trading easier.

Star Citizen’s Alpha 3.15 is getting closer to release, so there’s been a lot of work done in the month of October to get it ready to launch.

AI takes up a lot of space in October’s development report, whether it’s adding NPC behaviors to hospitals and bars, refining opponent combat reflexes, increasing merchant NPC responsiveness, or working on planetary navmesh and navigation. The developers have also been working on alpha 3.15 optimization and several physics tweaks. Finally, the study mentions inventory management improvements made in response to player input, such as the inclusion of a filter option and a remedy for ship inventories vanishing following a game crash.

Other projects include the oft-mentioned unannounced ship development, size 3 bombs for the Crusader, a new handheld mining gadget, lighting work for the IAE location, and the development of Derelict Ships v1, which promises puzzles to solve at ship crash sites as well as the addition of more of these sits across Stanton. But, for the most part, it’s all about the next alpha build.

Long-time MMORPG fans may recall that Star Citizen was initially Kickstarted in 2012 for nearly $2 million, with a 2014 release date scheduled. It is still in an unfinished but playable alpha as of 2021, after raising about $350 million from players via years of ongoing crowdfunding and sales of in-game ships and other assets. It is presently the most crowdfunded video game ever, and it has been met with unwavering support from fans and skepticism from detractors. Squadron 42, a co-developed single-player game, has also been frequently postponed.