Bravo Fireteam, your mission this weekend is to track down the source of an infestation of Xenomorphs in the city of Chicago. The AEF has received reports of Xenomorphs in the city, and we need you to investigate.
You may have played Aliens: Fireteam Elite, a really awesome third-person shooter video game from the early 2000s. In this game, you control a team of six marines who are sent to a remote colony world to take out a hive of hostiles. The game did a great job recreating this experience and the aliens and weapons and artwork were all amazing. The game came out in 2002 and since then, we’ve come a long way in gaming technology. So just how did the developers do in recreating this game over a decade ago?
Aliens: Fireteam Elite is a tactical card game (TCG) for 1-4 players, and is published by Tasty Minstrel Games. It’s a Squad Leader style game, which means that each player controls a team of marines and you must defeat the Alien threat with a variety of weapons and tactics.
In Aliens: Fireteam Elite, players take on the role of Colonial Marines charged with battling Xenomorphs and Weyland-Yutani androids of various kinds. To complete the mission and escape alive, the game’s class system allows you to choose from five distinct roles upon start, each with its unique set of tools and playstyle.
Your squad will be made up of three troops, regardless of whether you’re doing it alone, recruiting the AI’s assistance, or already have one or two buddies on board. This may provide you some leeway in terms of selecting your Aliens: Fireteam Elite classes.
Each class has two kinds of weapons to choose from, as well as two active and one passive abilities. Perks, which you Tetris-stle on a grid, let you enhance your chosen class by giving you flat benefits or changing how your skills work. The Aliens: Fireteam Elite class list as of launch looks like this:
- Gunner
- Demolisher
- Technician
- Doc
- Recon
- Phalanx
When the game’s first season begins in early September, a sixth class, the Phalanx, will be introduced.
Aliens: Elite Gunner Class (Fireteam)
The Gunner is a powerful weapon that works best at medium to long range. It has access to rifles and close-quarters weaponry, as well as the Overclock ability, which significantly boosts your team’s firing rate and reload speed, and frag grenades. Its passive ability, Stay on Target, provides additional damage stacks while you deliver damage to opponents.
Modifier perks allow you to swap out your frag grenades for an Incendiary Burst, which produces numerous explosions in front of you, or a Remote Detonator, which allows you to toss a grenade and have it explode at the touch of a button.
Aliens: Elite Technician Class Aliens: Elite Technician Class Aliens: Elite Technician Class Aliens: Elite Technician
The Technician fights the Xenomorphs with pistols and close-quarters weaponry, specializing in close combat. Its skills enable it to deploy an auto-turret, which is especially helpful for controlling sections of a level and compensating for the absence of long-range solutions. When it’s time to move on, you may pick up turrets, and if they’re destroyed, they can be redeployed after a cooldown period.
The Technician’s second ability, Charge Coils, comes in three stacks and reduces enemy movement speed and combat efficiency when they are trapped in their area of effect. They may also be mounted on walls or ceilings. The class’ passive ability, cross-platform synergy, reduces the damage taken by teammates standing near your turret while also replenishing your HP.
The Heavy Turret modifier perk transforms the basic turret into a cannon-like variant that fires slower but does more damage, making it especially effective against tougher opponents. The Incinerator Turret then replaces it with a more durable flamethrower, which you’ll want to have on hand if you’re fighting a lot of tiny enemies.
Aliens: Elite Demolisher Class Fireteam
The Demolisher is the most powerful character, wielding guns and heavier weaponry. Its Micro Rockets ability fires tree rockets that cause a shockwave, injuring and tripping opponents. Blastwave surrounds you with a concussion explosion that damages and knocks opponents back. Its passive ability, Clear the Room, gives 1 stack when an ability is used, then extra stacks for each opponent struck, boosting gun damage.
Concussive Rockets is a modifier perk that shoots four smaller rockets that do less damage but have a larger area of impact and knock down opponents. Napalm Rockets launches 12 rockets that do less damage but create fire pools in their wake.
Aliens: Elite Doc Class Fireteam
On the Aliens: Fireteam Elite class list, the Doc is the closest approximation to a medic. Its deployable Trauma Station ability, which comes with a rifle and a pistol, heals friends in its area of impact. It may be picked up and re-deployed, but it must also be recharged by picking up medkits (it will not replace them). Combat Stims improves the accuracy, stability, stamina regeneration, and movement speed of the squad. Its passive, Field Medic, boosts the pace at which skills recharge while you’re near teammates.
The Painkiller Station modification perk modifies your first ability to improve damage resistance and pistol handling at the expense of energy. Suppression Station expands its radius, slowing opponents’ mobility and decreasing their damage.
Aliens: Elite Recon Class Fireteam
Once you’ve finished the campaign in Aliens: Fireteam Elite, you’ll be able to use the Recon loadout. Its Pups ability, which uses rifles and close-quarters weaponry, releases a hovering drone that exposes opponents and lowers their damage while it’s active. When earning kills, the class may also deploy a Support Drone, which refills surrounding players’ ammunition, improves their accuracy and stability, and replaces a small amount of health.
Getting two headshots in a 10-second period gives you a stack of the Focus passive, which increases accuracy and weapon stability by three times. When you enter modifier perk area, Blood Hound causes your drone to focus on a single target, exposing it and making it more susceptible. Guard Dog allows the drone to not only slow but also damage and stun opponents in a certain region.
Aliens: Elite Phalanx Class Fireteam
The Phalanx gives Aliens: Fireteam Elite’s class list greater defensive potential at the expense of range. With a pistol and a close-quarters weapon, it may use its Shield Up ability to create a shield that protects most frontal damage while slowing movement speed. Following that, Shock Pulse stuns and dazes surrounding opponents, causing them to suffer damage over time.
Bulwark – the Phalanx’s passive ability — accumulates up to 5 times when you block damage with your shield, each layer boosting the damage you inflict to opponents.
When embarking on a mission in Aliens: Fireteam Elite, players will be able to choose from a variety of classes. You may enter as a squad of three turret-placing Technicians, or you can split up your responsibilities to take use of various class skills.
That’s all there is to know about the class list in Aliens: Fireteam Elite. Check out our review for additional information on the game.
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The Alien Fireteam Elite Class List is my spin on the concept of squad roles, or squad types. I’m also using it as a way to test out my new design for the aliens side of the Force Pack.. Read more about aliens: fireteam elite weapons and let us know what you think.
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